League configuration help index
Game TiebreakersThe game tiebreakers determine the order in which various criteria are applied to decide who wins a game if both teams' starting lineups have tied. The FantasyBowl.com system allows for four levels of configurable tiebreaking criteria.
Four levels of tiebreaking should be sufficient to break every possible tie. But if all four tiebreakers fail to break the tie, the victory will be given to the home team -- call it the home-field advantage. The FantasyBowl.com engine does not allow ties, so every game must resolve to a victory and a loss.
The tiebreaking options are listed here.
Total bench points
This is the total fantasy points generated by all non-active players.
Number of touchdowns by starters
This is the total number of touchdowns scored by all active players.
Touchdown passes count as touchdowns, as well as defensive and special
teams touchdowns.
Number of touchdowns by bench
This is the total number of touchdowns scored by all non-active players.
Touchdown passes count as touchdowns, as well as defensive and special
teams touchdowns.
Yardage gained by starters
This is the total number of yards gained by all active players.
Passing yardage counts as yardage gained, as well as defensive and special
teams yardage from punt returns, kick returns, etc.
Yardage gained by bench
This is the total number of yards gained by all non-active players.
Passing yardage counts as yardage gained, as well as defensive and special
teams yardage from punt returns, kick returns, etc.
LEAGUE MANAGER